NOTE: Unless you force an immediate update using the ForceUpdateDynamicConfig command, it takes about 15 minutes for the config to take effect after the file has been changed. Try to put them into the section of the GameUserSettings.ini (for the location of this file see Configuration Files).Įnables the use of the dynamic config, if you dont provide a customdynamicconfigurl the server will use the default dynamic config for that platform (the one used on official server) But some options won't work this way, especially these starting with a ? (question mark). Options starting with a ? (question mark) are appended directly one after another, options starting with a - (dash) have to be noted separately.įor Single Player: Right click in your Steam client on the game's name in the Library, choose Properties, tab General, button "Set Launch Options.", enter the options. These options may be only specified on the command line. On Windows, quotation marks ( ") are used to ensure the command shell does not attempt to interpret any options itself.įor modded maps check their Workshop pages or contact the author for the exact name. Start ShooterGameServer.exe "TheIsland?listen?ServerCrosshair=True?AllowThirdPersonPlayer=True?MapPlayerLocation=True?TheMaxStructuresInRange=100" -UseBattlEye ShooterGameServer TheIsland?listen?ServerCrosshair=True?MapPlayerLocation=True?AllowThirdPersonPlayer=True?TheMaxStructuresInRange=100 -UseBattlEye enforces a minimum distance between player structures built by different players and tribes.allows players to view themselves in third person.shows each player their position on the map.When an option is not specified, its default value is used automatically. Refer to the option reference below for more details. UseBattleye įollowing the name, options are specified as a single string with each option separated by a question mark ( ?). But they're pretty easy to output if they aren't chaining.The server is currently launched via the command line using the following syntax to specify runtime options: VIT LK is good for PvP if you can chain BB well. But with the 40% damage reduction (which I'm p sure BG has), it's pretty hard to down a Champion with anything other than a Champion. Snap and RPS don't do anything for a Champion in BG, so they lose all of their advantages they hold in PvP. I'm also pretty sure you can chain SB to Backslide to do stupid high damage and be out of harms way quickly. Grimtooth is stupid strong with EDP and has a slightly further reach than Ruwach. They have the same HP modifier as a Paladin and they have Backslide to move around. Soul Link is not reduced in PvP, so it's extremely difficult to tank the damage on anything except for a Swordsman class (I believe my Champion can take a Soul Linked/EDP SB if he has a Brynhild or Asprika on, but those are gods), so at worst they would tie with Champion (assuming the Champion has amazing reflexes and 145+ DEX or Boxes of Sunlight). If anything goes, I'd say Assassin Cross. So unless you full strip them on the first try, few classes stand a chance against them. Snap allows them to bypass pretty much any hazard, Pneuma makes them immune to ranged attackers, Ruwach/Sight to pull people out of Cloak/Hide. They can also push people out of safety wall using Raging Palm Strike, which you can change the direction of and time to prevent people from Safety Walling themselves from your Asura. They have enough HP to take a Sonic Blow with EDP, and they can one shot every class. If you're only left to your own devices, Champion is the best PvP class.
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